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21 min
Rough print, colour coding, I/O setup, template import, group creation, VCAs, track placement
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24 min
Mix window configuration, recording cymbals & drums shells separately, ideas, mix buss
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16 min
Drums I/O, auxiliary sends, template walkthrough, kick drum processing
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18 min
EQ, compression, distortion & effects on kick, snare, overheads, toms, rooms
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17 min
Taming cymbal harshness, adding guitars & bass, snare cross stick, monitoring
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16 min
Guitar & bass treatment, clip gain vs. level automation, delayed reverb effect
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22 min
Vocal focus – routing, saturation, excitement, EQ, compression, spread, effects
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15 min
Backing vocal filtering, compression, & level adjustments, overall tweaks
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13 min
Control surface level rides on drums & guitars, mix finish, discussion of process
Mixing
Crossfire
Halloway
Song : Crossfire
Duration:00 min / 2h47 Subtitles: English, Spanish, Japanese, Korean, Portuguese, Italian, French, Chinese, Russian
Description
Step inside Monnow Valley studio with Andrew Scheps! In this series, the highly innovative mixer tackles the raw multi-track session of the song 'Crossfire' by alternative rock band Halloway. Despite having mixed the song prior, he does not use it as a reference – instead, he gives himself a blank canvas and mixes from scratch. Taking the original session as received from the band, Scheps prepares it with his own I/O, colour coding and template, then listens to the rough print and voices his plan of action. Beginning with drums and moving to guitars, bass, and vocals, Andrew guides you through his renowned parallel processing workflow in great detail. The entire mix is done fully 'in the box’!
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21 min
Rough print, colour coding, I/O setup, template import, group creation, VCAs, track placement
-
24 min
Mix window configuration, recording cymbals & drums shells separately, ideas, mix buss
-
16 min
Drums I/O, auxiliary sends, template walkthrough, kick drum processing
-
18 min
EQ, compression, distortion & effects on kick, snare, overheads, toms, rooms
-
17 min
Taming cymbal harshness, adding guitars & bass, snare cross stick, monitoring
-
16 min
Guitar & bass treatment, clip gain vs. level automation, delayed reverb effect
-
22 min
Vocal focus – routing, saturation, excitement, EQ, compression, spread, effects
-
15 min
Backing vocal filtering, compression, & level adjustments, overall tweaks
-
13 min
Control surface level rides on drums & guitars, mix finish, discussion of process