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12 min
Monitor installation, transition, environment, speakers vs. headphones, drums, percussion, bass, effects spread
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13 min
Guitars, vocals, synth, objects vs. beds, VCAs, panning, resonance, compression, equalisation, de-essing, limiting
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19 min
Fine-tuning with headphones, binaural rendering, near & far mode, different banks, reverb automation, templates
Mixing
Dolby Atmos Workflow
Song :
Duration:13 min / 44 min Subtitles: English, Spanish, Portuguese, French, Italian, Russian, Chinese
Description
Join us at Henson Studios in Los Angeles for Josh Gudwin’s first ‘Mixing in Atmos’ MWTM series! Using a 9.1.4 PMC setup and Pro Tools, Josh takes you through his workflow alongside Dolby expert Ceri Thomas.
The pair discusses many facets of the exciting format, exploring a number of areas including signal placement, combining objects and beds, the equivalent of master buss treatment, binaural rendering, and much more. Additionally, Gudwin speaks of the differences in his approach to stereo and Atmos mixing, compares templates, and reveals his signal chains used on a variety of instruments and vocals!
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12 min
Monitor installation, transition, environment, speakers vs. headphones, drums, percussion, bass, effects spread
-
13 min
Guitars, vocals, synth, objects vs. beds, VCAs, panning, resonance, compression, equalisation, de-essing, limiting
-
19 min
Fine-tuning with headphones, binaural rendering, near & far mode, different banks, reverb automation, templates
About Josh Gudwin
After completing a 4 year enlistment with the US Marines, Josh decided to pursue a career in the music industry. Following studies at Full Sail, an internship at Track Record, and an assistant engineering position at the Record Plant, Gudwin spent two years honing his craft under the wing of top vocal producer Kuk Harrell. He soon became an eminent vocal producer and mixer in his own right, amassing credits with major label artists including Rihanna, Justin Bieber, Dua Lipa, J. Balvin, Jennifer...
About Dolby Atmos
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects.[1] Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers.
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